![]() It’s fair to say that the release of the new Mass Effect: Andromeda – the first game in the series since the ignominious conclusion of Mass Effect 3 five years ago – has been met with a tempered enthusiasm at best, and mocking scorn at worst. The decade old first entry into what I’m happily rediscovering might now well be considered a largely superfluous franchise. You probably thought I meant Mass Effect: Andromeda, right? Simply because I knowingly engineered the beginning of this column to actively imply that I was? Simply because I used an Andromeda picture in the header – and another one right here? It’s everything I’ve ever wanted in an interactive narrative experience, and has easily become one of my favourite video games ever. And yeah, sure, there’s a bit of janky design and clunky animation, but it remains a visual and auditory marvel, with absorbing, sprawling game play and a sense of endless potential. It takes its mythology seriously, but is frequently still playful and wry. ![]() Rich and atmospheric, spilling over with captivating characters, and dense with philosophically complex social and political mores to traverse. ![]() It’s a game equally sprawling and bold and beautiful. I’m playing Mass Effect and I love it.Īctually, that’s too small a word. I don’t know what people are talking about. Bet I’m the First Person to Use That ‘Mess Effect’ Pun …Right?
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